About A Distant Journey
🔮 The Story of The Architect's Prism 🔮
Eons ago, there was the Architect’s Prism. It was originless - it had no maker, no beginning. It was universal, only one existed among all realms. Its only purpose - shaping thoughts into form, and form into reality.
The Prism was discovered and wielded by the greatest nation of its time, millenia before today. Its power gave rise to elegant weaponry, cities of unimaginable beauty, and a deeper understanding of the world itself. The influence of the Prism profoundly shaped the magical arts, as well as the creation of other - albeit less powerful - artifacts that still exist today.
However, should the thoughts fueling the Prism become ever so sligthly corrupt, its creations would twist and turn to darkness. A curious sorcerer, in an experiment to test the Prism’s true power, once unleashed its darkest creations - beings so terrible they consumed both him and the nation. Having barely managed to contain the outbreak of these wretched beings, other sorcerers, recognizing the danger of the Prism’s power, resolved to destroy it.
Though shattered, the Prism’s essence survived through the split shards, which then started adapting and took the form of Eyes. Every eye inherited a tiny fraction of the Prism's powers, but some were scattered across realms, some lost to time, others reforged through arcane craft and ritual lost their power. Knowledge of them withered - first becoming legends and eventually fading into myths.
Yet there remains an old saying that whoever retrieves all of the Eyes can restore the Architect’s Prism and wield its miraculous powers of creation
✨ Overview ✨
A Distant Journey (or ADJ for short) is an adventure/RPG style modpack which flips the game upside down, introducing a full achievement-driven campaign with linear progression, scaling difficulty, and intentionally quirky balancing.
This isn't just another generic vanilla-style pack, but it doesn't shy away from being one. It's a mix of both worlds, as during a playthrough you can feel both as if you were playing regular modded Minecraft we all know and love, as well as potentially a whole different game nested inside. In order to beat the main campaign, you will have to dip your fingers in every core mod at least slightly, being a bit of a change of pace from adventure packs which just focus on killing bosses and upgrading equipment. Magic, tech, bosses, exploration, building... it's got it all.
ADJ, despite being labeled as an RPG, doesn't put much pressure on the lore. Outside of what's already written, you are free to add your own stories, just like in vanilla Minecraft. It's a sandbox game after all, and I tried my best to keep that feeling all throughout the playthrough. The progression is also loosened up - in every new chapter, you unlock at least a few new things to do, and you can choose the order in which you do them.
⚒️ Key Features ⚒️
400+ mods - a huge roster of mods, including com