Execute Command Builder
Build complex /execute commands visually. Chain multiple sub-commands to run commands with precise conditions and context.
Add Clauses
Command Structure
/execute← Add clauses from the left panel
run
Generated Command
/execute run say Hello World!Common Examples
/execute as @a at @s run tp @s ~ ~5 ~Teleport all players 5 blocks up
/execute at @e[type=zombie] run summon lightning_boltStrike lightning at all zombies
/execute if entity @a[scores={deaths=1..}] run say Someone died!Announce when someone has died
/execute in minecraft:the_nether run tp @s ~ ~ ~Teleport to same coords in Nether
Execute Command Tips
- • as changes WHO runs the command (@s changes)
- • at changes WHERE the command runs (position)
- • positioned only changes position, not rotation
- • in changes the dimension context
- • if/unless adds conditions to check
- • store saves command output to scores/NBT
- • Chain multiple clauses for complex behaviors
- • Order matters! Each clause modifies context