7 Days to Die's signature mechanic is the horde night—every 7th night, massive waves of zombies attack your base testing your defensive preparations. Visual horde-night customization sliders in the panel let you adjust frequency (every 3, 5, 7, or 14 days), zombie count per wave, special infected spawn rates, and horde behavior (direct assault vs roaming patterns).
The voxel building system supports full structural integrity calculations—every block placed requires proper support from foundations or nearby structures. Build wooden forts, concrete bunkers, or elaborate maze-trap systems. Destructible terrain means zombies can dig, break walls, and collapse poorly-supported structures during horde nights.
Map support includes Navezgane (handcrafted 16km² map with named cities and POIs) and Random Gen (procedurally generated worlds with configurable size from 4km² to 16km², biome distribution, city density, and wilderness ratio). Switch between maps from the panel with preserved save data per map.
8-12 Players (Vanilla)8 GB
Standard plan. Small friend servers, vanilla 7DTD, Navezgane map.
16-24 Players (Modded)12 GB
Pro plan. Darkness Falls or Undead Legacy, medium communities.
32 Players (Ravenhearst/Heavy Mods)16+ GB
Dedicated plan. Full 32-slot capacity, complex overhaul mods, large worlds.