xgaming.hosting
Build 41 + Build 42

Project Zomboid Server Hosting

Project Zomboid server hosting with Build 41 and Build 42 support, 3,000+ Steam Workshop mods with auto-sync, 32-player capacity, visual servertest.ini editor, Knox County and custom map support, NVMe storage for fast save writes, and Ryzen 9 CPUs optimized for zombie pathfinding and erosion simulation.

Build 41 + Build 42
Up to 32 players
3,000+ Workshop mods auto-sync
Visual servertest.ini editor
Knox County + custom maps
Daily backups
NVMe storage (10x faster saves)
Ryzen 9 7950X CPUs
Get Started

Packages

30% off first monthcode XGAMEON
Starter
200% CPU · 35 GB NVMe
$7$10
first month · then $10/mo
RAM: 4 GB
  • Ryzen 9 cores
  • DDoS protection
  • Modern control panel
  • Daily backups
Order now
Novice
200% CPU · 40 GB NVMe
$10.50$15
first month · then $15/mo
RAM: 6 GB
  • Ryzen 9 cores
  • DDoS protection
  • Scheduled tasks
  • Daily backups
  • Free subdomain
Order now
Rookie
300% CPU · 60 GB NVMe
$14$20
first month · then $20/mo
RAM: 8 GB
  • Ryzen 9 cores
  • DDoS protection
  • Scheduled tasks
  • Daily backups
  • Free subdomain
  • Mod installer
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Most Popular
Pro
400% CPU · 80 GB NVMe
$21$30
first month · then $30/mo
RAM: 12 GB
  • Ryzen 9 priority CPU
  • DDoS protection
  • Scheduled tasks
  • Hourly backups
  • Free subdomain
  • Mod installer
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ProMax
600% CPU · 100 GB NVMe
$31.50$45
first month · then $45/mo
RAM: 16 GB
  • Ryzen 9 priority CPU
  • DDoS protection
  • Hourly backups, 7-day retention
  • Priority support
  • Free subdomain
  • Database add-on ready
Order now
Ultimate
800% CPU · 120 GB NVMe
$42$60
first month · then $60/mo
RAM: 24 GB
  • Dedicated CPU share
  • Hardware DDoS mitigation
  • Hourly backups, 14-day retention
  • Priority support
  • Dedicated IPv4 (optional)
  • Cluster-ready
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Control Panel

Run your server without the terminal

Our modified Pterodactyl panel gives you everything you need to manage a dedicated game server from any device.

panel.xgamingserver.com / dashboard
Dashboard — XGamingServer control panel screenshot

A dashboard built for game server admins

Every server you run, on one screen. Live CPU, RAM, network, and player counts update in real time — no refresh, no terminal, no hunting through tabs. Start, stop, or restart any instance with a single click.

  • Live CPU, RAM, disk, and network graphs
  • Player counts and uptime per server
  • One-click start, stop, restart, or kill
  • Status badges: online, offline, starting, crashed
Locations

Low ping, anywhere

13 data centers across 5 continents. Pick the location closest to your players at checkout — switch anytime.

North America4
  • New YorkUnited States
  • DallasUnited States
  • Los AngelesUnited States
  • MontrealCanada
Europe5
  • LondonUnited Kingdom
  • FrankfurtGermany
  • AmsterdamNetherlands
  • WarsawPoland
  • StockholmSweden
Asia2
  • SingaporeSingapore
  • TokyoJapan
Oceania1
  • SydneyAustralia
South America1
  • São PauloBrazil
About the game

About Project Zomboid

Project Zomboid is The Indie Stone's isometric zombie survival sim — the 'how did you die?' roguelike with a cult following that releases patches slowly and perfectly. Build 41 is the long-stable branch with full multiplayer; Build 42, released in late 2024, introduced new crafting depth, basements, animals, and NPC foundations. Both branches support dedicated servers; we provision either with one-click switching from the panel.

Project Zomboid's multiplayer cap depends on server hardware more than the game itself. Official guidance is 32 players as the practical upper limit for a smooth experience, though community servers have pushed higher with careful tuning. Our Standard plan handles 10-player friend groups comfortably; Pro is sized for 32-player communities with heavy mod loads. Mod support via Steam Workshop is first-class — paste a Workshop URL, we resolve the mod ID and auto-sync on restart.

Zomboid is a surprising disk I/O hog — every zombie death, item pickup, and door open gets persisted. Budget hosts running SATA SSDs visibly hitch during save writes; our NVMe nodes don't. RAM requirements are modest: 4 GB for 10-player vanilla, 6–8 GB for Build 42 or modded setups. CPU single-thread performance matters a lot — zombie pathfinding and erosion simulation both run on the main thread.

32
Max players
PC
Platforms
41 + 42
Builds
Build 41 vs Build 42

Version Support

Build 41 (Stable)

Long-stable branch with full multiplayer support, complete mod ecosystem, and proven performance. Features multiplayer co-op, zombie hordes, survival mechanics, base building, farming, trapping, and thousands of Steam Workshop mods.

Mature multiplayer systems
3,000+ compatible mods
Proven stability for 32 players
Complete feature set

Build 42 (Latest)

Latest branch released in late 2024 with major new features: NPC survivors, basements, animals (chickens, rabbits, sheep), advanced crafting systems, animal husbandry, improved lighting, and foundations for future expansions. Multiplayer fully supported.

NPC survivors with interactions
Basements and animal husbandry
Advanced crafting depth
Full multiplayer support

Both Build 41 and Build 42 are available as separate server templates. Switch between them anytime from the panel—worlds are build-locked, so you'd start fresh in the other branch, but the hosting plan stays the same. Build 41 offers the most stable multiplayer experience with complete mod compatibility. Build 42 brings cutting-edge features at the cost of newer mod support.

3,000+ Workshop Mods

Mods & Custom Maps

Workshop Auto-Sync

Paste Steam Workshop URLs into the panel mod manager. Resolve mod IDs, write to servertest.ini automatically, and auto-sync on server restart. Client mods download automatically when players join. No manual file management required.

Knox County + Custom Maps

Default Knox County map with Muldraugh, West Point, and Riverside. Custom map support includes community-created cities, rural areas, and total conversions. Visual map selector in panel shows all Workshop maps with one-click installation and spawn point configuration.

Visual Config Editor

Visual servertest.ini editor with GUI controls for: server name, password, max players, PvP toggle, loot respawn timers, zombie population density, erosion simulation speed, day/night length, and XP multipliers. No manual .ini file editing needed.

NVMe Storage Critical

Server Performance

Project Zomboid writes to save files constantly—every zombie death, item pickup, door state change, and player movement updates the persistent world. Disk I/O is a critical bottleneck. Traditional HDD storage causes noticeable tick hitches during gameplay, not just slow initial loads. Every server plan includes NVMe storage as standard for 10x faster save write performance.

CPU requirements scale with zombie population density and erosion simulation. The game simulates building decay, vegetation growth, and corpse decomposition over real-world months. Our Ryzen 9 7950X CPUs handle 32-player servers with high zombie counts and fast erosion without tick slowdown where budget CPUs struggle.

RAM needs depend on player count, map size, and mod complexity. Vanilla 8-10 player servers run fine on 4-6GB. Medium 16-20 player communities with popular mods (Hydrocraft, Superb Survivors, vehicle mods) need 8-12GB. Full 32-player heavily modded servers benefit from 16GB to prevent memory pressure during large hordes and storms.

8-10 Players (Vanilla)4-6 GB

Standard plan. Small friend servers, vanilla Build 41, Knox County.

16-20 Players (Modded)8-12 GB

Pro plan. Community servers, 20-50 Workshop mods, custom maps.

32 Players (Heavy Mods)16 GB

Dedicated plan. Full 32-slot capacity, 50+ mods, Build 42 features.

Testimonials

What server owners say

Build 42 support day-one. NPC interactions and animal husbandry working perfectly on our 32-player server.
Olivia R.
Server Owner
Workshop mod auto-sync is brilliant. Added 50 mods with one click, clients download automatically on join.
Ethan M.
Community Manager
NVMe storage makes a huge difference. Save writes during storms don't cause lag spikes anymore.
Ava K.
Server Admin
FAQs

Frequently asked questions

Can I run Build 41 and Build 42 separately?+

Yes. Each is a separate server template in the panel. You can switch between them at any time — worlds are build-locked, so you'd start fresh in the other branch, but the plan stays the same.

How do Steam Workshop mods work?+

Paste a Workshop URL into the panel; we resolve the mod ID and Workshop ID, write them into servertest.ini, and auto-sync on restart. Client mods download automatically on join.

Is Project Zomboid cross-platform?+

PC-only on Steam. No console versions exist.

How many players can a Zomboid server handle?+

Officially 32 is the practical upper limit for a smooth experience, though the config allows higher. Our Pro plan (16 GB RAM) handles full 32-player modded communities.

Why does disk speed matter so much?+

Zomboid writes to the save file constantly — every zombie death, every item pickup, every door open. Slower storage shows up as tick hitches during gameplay, not just slow loads. Every plan ships with NVMe as standard.

Do heavy mod packs like ORGM or Britas work?+

Yes. Any Steam Workshop mod installs via the panel. Heavier stacks push memory use to 8 GB+, which is why we recommend Pro for heavily modded setups.

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