Project Zomboid is The Indie Stone's isometric zombie survival sim — the 'how did you die?' roguelike with a cult following that releases patches slowly and perfectly. Build 41 is the long-stable branch with full multiplayer; Build 42, released in late 2024, introduced new crafting depth, basements, animals, and NPC foundations. Both branches support dedicated servers; we provision either with one-click switching from the panel.
Project Zomboid's multiplayer cap depends on server hardware more than the game itself. Official guidance is 32 players as the practical upper limit for a smooth experience, though community servers have pushed higher with careful tuning. Our Standard plan handles 10-player friend groups comfortably; Pro is sized for 32-player communities with heavy mod loads. Mod support via Steam Workshop is first-class — paste a Workshop URL, we resolve the mod ID and auto-sync on restart.
Zomboid is a surprising disk I/O hog — every zombie death, item pickup, and door open gets persisted. Budget hosts running SATA SSDs visibly hitch during save writes; our NVMe nodes don't. RAM requirements are modest: 4 GB for 10-player vanilla, 6–8 GB for Build 42 or modded setups. CPU single-thread performance matters a lot — zombie pathfinding and erosion simulation both run on the main thread.